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Androids are the human-like robots that survived the holocaust.

Basic Androids

These cover most forms of somewhat-looking metal or plastic bodied androids, like C3-PO.


Androids of Gamma Terra (Gamma World)

Thinker Type
No. Enc.: 1d4
Movement: 120' (40')
Armor Class: 5
Hit Dice: 50 hp
Attacks: 1
Damage: 1d6 or weapon type
Save: L8
Morale: 12
Hoard Class: VII (XIX)
Worker Type
No. Enc.: 1d6+2
Movement: 120' (40')
Armor Class: 4
Hit Dice: 40 hp
Attacks: 1
Damage: 1d6 or weapon type
Save: L7
Morale: 12
Hoard Class: VII (XVII)
Warrior Type
No. Enc.: 1d6
Movement: 150' (50')
Armor Class: 3
Hit Dice: 75 hp
Attacks: 1
Damage: 1d8 or weapon type
Save: L10
Morale: 12
Hoard Class: VII (XVI)

Androids are man-made beings that look exactly like Pure Humans and are often mistaken for them. They usually consider Pure Humans to be enemies and a threat to their existence. They travel heavily armed, and will always fight to the death. All Androids wear advanced armor. Warriors and Thinkers usually carry advanced weapons, while Workers often make do with tools and other improvised weapons.

Mutation-like Abilities:
Thinker: Increased intelligence, tinkerer affinity and quick mind.
Worker: Increased strength.
Warrior: Combat empathy, increased dexterity and strength, and martial affinity.

(these androids are based on the android monsters form Gamma World, and is copyrighted by Wizards of the Coast)


B.A.T.s (Battle Android Troopers)

No. Enc.: n/a
Movement: 120' (40')
Armor Class: 5
Hit Dice: 50 hp
Attacks: 1
Damage: 1d6 or by weapon
Save: L5
Morale: n/a
Hoard Class: none

B.A.T.s are an early type of combat android produced by a terrorist group called Cobra (although distortion of known history might have people from the future beveling they are Nazi or Russian designs). Cobra commissioned them because they "never question orders, complain about the chow, shirk duty, or surrender. They require no leave time, sick pay or benefits of any kind, and they are cheap and easy to replace." Being poorly made and primitive in design, they do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend or foe. Do to this, no Cobra trooper were crazy enough to fight along side them. They also have an unfortunate tendency to burst into flames when hit from behind (save vs death with a rear hit, or it takes 1d6 fire damage for 1d6+1 rounds). When used in battle, they were usually dispensed into the midst of a losing battle, as Cobra Command had little tolerance for cowardice, and generally treated the "blueshirts" as cannonfodder.

They are usually armed with a combat knife (as dagger), an automatic pistol (no reloads), a pair of grenades and a set of weapon attachments that replace their right arm: hydraulic claw (4d6 Damage), flamethrower (as Fireball at 3d6 Damage, with 5 shots), maser cannon (treated as Maser Rifle with 5 shots). These attachments are stored on a backpack. Some exotic arm weapons include a buzz-saw, chainsaw, pickaxe, and multiple-shot grenade launcher with 6 rounds. Some would have their basic right hand, while (single-handedly) holding a support weapon: a .50 cal Browning heavy machine gun; a 5.56 mm XM214 Microgun; or a triple-salvo RPG-7 set. (The exotic arm weapons and support weapons are based on fan-made variants)

Do to their short battery-life (a few hours of continued use before needed recharging - less when powered weapons are used) and limited capabilities, they are not likely going to found wandering the countryside unless someone was foolish enough to start them up. They are best treated as treasure. A skilled technician can program them, and control them remotely.

Mutations (android abilities) & Robot Accessories: Atrophied Cerebellum (as Programming), weapon mount, Frailty, Vision Impairment (Class I Sensor System)

(this android is based on the G.I.Joe franchise, and is copyrighted by Hasbro)


Decimator, The

No. Enc.: n/a
Movement: 120' (40')
Armor Class: 6
Hit Dice: 50 hp
Attacks: 1
Damage: 1d6 or target shrinks
Save: L5
Morale: n/a
Hoard Class: none


The Decimator is an android fitted with a shrink-ray arm-cannon. Anyone hit by the ray must save vs energy, or get reduced to a tenth of it's original size, so a 6-foot man will shrink down to 7 inches (this is much better worked out in metric). The target has a tenth of it's original hit points, and counts have 10-points less of STR (minimum: 1) vs larger (normal-size) creatures. This can last for so many days, or is permanent (its up to the Mutant Lord). They look cheap knock-off (skinless) T-800 "Infiltrator" Terminators. They tend to cry in a loud, shrill voice: "Decimate! Decimate!" If you know where to find it, you can press a "suicide switch" (you must attack it, but it gets a free attack) that would set off incinerators, which would decimate the unit to nothing more then a single hand.

Someone with the right technical skill can rig a defeated Decimator's arm-cannon and power-supply into portable shrink-ray cannon.

(made by Malcadon (talk) 16:14, September 13, 2012 (UTC))

Synthetic

These are the near-realistic androids, like Bishop from Aliens.

Replicant

These are indistinguishable, vat-grown clone-like humanoid androids, akin to the Replicants from Bladerunner.

Other Types

These are other types of androids not covered in the Mutant Future rulebook.

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