This mutation covers all types of aspects of a plant that could generally be considered “natural”. This includes things like large thorns (up to 12 inches), or sharp leaves capable of cutting into flesh or clothing. While dangerous on their own, these will generally only affect characters that blunder into the plant unaware of its danger. When such weapons are attached to plants that are capable of attacking or moving their vines or limbs about, however, they become very dangerous indeed.

The types of weapons covered by Natural Vegetal Weapons can do 1d4, 1d6, or 1d8 damage. Determine randomly for PCs by rolling 1d6; 1-2 1d4; 3-4 1d6; 5-6 1d8. These weapons may have other effects decided by the ML. They may be passive, or attached to mobile vines.

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