Pure Human NPCs are unmutated non-player character humans.
"... We have a plan for the minorities / Send 'em to the Californian Youth Authority ..." - Disposable Heroes of Hiphopcrisy, California Uber Alles, Alternative Tentacles.
GM Notes (Only visible to GM)
Men Criminals No. Enc.: 1d6 (3d10) Alignment: Neutral Movement: 120' (40') Armor Class: 7 Hit Dice: 1+1 HP: 5 Attacks: 1 Damage: 1d6 or weapon type Save: F1 Morale: 7 Hoard Class: I (XXI) XP: 21
Pistol, revolver 1d10 Normal 300 ft./600 ft. 3 lb.
Unbalanced Shiv 1d3
Men Riot Police
No. Enc.: 1d6 (3d10) Alignment: Lawful Neutral Movement: 120' (40') Armor Class: 5 (Plastic Riot Armor and Plastic Riot Shield) Hit Dice: 1+1 HP: 5 Attacks: 1 Damage: 1d6 or weapon type Save: F1 Morale: 7 Hoard Class: I (XXI) XP: 21
Pistol, automatic 1d10 Automatic 400 ft./800 ft. 5 lb. Shotgun 3d6/1d6 Normal 50 ft./100 ft. 10 lb.
Irritant Gas Grenade * 30 ft. 1 lb.
Irritant Gas Grenade: This type of grenade creates a thick cloud of irritant gas that causes gagging, choking, and nausea to those in its area of effect. One round after a grenade of this type lands, it emits a cloud of smoke in a 30 foot radius that persists in still conditions for 1d3+6 turns and in windy conditions for 1d3+1 turns. Each round a target remains in the smoke, he suffers cumulative effects of an AC penalty of 1 and -2 to his attack rolls. The character will return to normal in a number of rounds equal to 3x the number of rounds the character spent breathing the noxious gas. A gas mask or other filtering device will protect against this gas.