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Basic Range Weapons are primitive range weapons, like slings and bows.

Weapon Range
Type (official) Cost Damage Weight Short Medium Long
Crossbow, heavy 25 gp 8 lb. <80’ <160’ <240’
• Case of heavy quarrels (10) 2 gp 1d8 1 lb.
Crossbow, light 16 gp 4 lb. <80’ <160’ <240’
• Case of light quarrels (10) 1 gp 1d6 1 lb.
Dart 5 sp 1d4 ½ lb. <15’ <30’ <45’
Longbow 40 gp 3 lb. <70’ <140’ <210’
• Quiver and Arrows (20) 5 gp 1d8 3 lb.
Shortbow 25 gp 2 lb. <50’ <100’ <150’
• Quiver and arrows (20) 5 gp 1d6 3 lb.
Sling 2 gp 0 lb. <40’ <80’ <160’
• Sling bullets (10) nil 1d4 5 lb.

The table above list range weapons as seen in the Mutant Future rulebook. Its inclusion is for reference.

In the default rules, a target at short range grants the shooter or thrower a +1 bonus to-hit, while a long-range target imposes a -1 penalty to-hit.

Any notes and tables below are house-rule items.

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