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Supernatural Creatures are creatures that are above the natural order of things such as lycanthropes and faeries. They are the equivalent of 'magical' mutations, wrought through magical emantions and radiations.

Werewolf

Alex Stevens werewolf Dark Shadows 1969

Human infected with lycanthropy.

No. Enc.: 1d6 (2d6)
Alignment: Chaotic
Movement: 180' (60')
Armor Class: 5 (9)
Hit Dice: 4
Attacks: 1 (bite)
Damage: 2d4
Save: F4
Morale: 8
Hoard Class: XX
XP Value: 190; 500 (pack leader)

Size: 6'5"
Weight: 175 lbs.

Werewolves are not extremely intelligent in animal form, but they make up for this in cunning. They roam in packs, and a pack consisting of at least 5 individuals will have a pack leader that fights as a monster of 5 HD and has 30 hit points. This individual is of greater strength, and receives a damage roll bonus of +2.
- Brett Waste 

Mutations: none (+55 xp per added mutation; +150 for pack leader)


Whelps of Baalzaraadid

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Whelps of Baalzaraadid are sly and intelligent. They are roughly the size of dire wolves, with red to red-brown fur.

No. Enc.: 2d4 (2d4)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 4
Hit Dice: 3 to 7
Attacks: 1 (bite or breath)
Damage: 1d6 or see below
Save: F3 to F7
Morale: 9
Hoard Class: XX
XP Value: 80/190/500/820/1,140


Whelps of Baalzaraadid are sly and intelligent. They are roughly the size of dire wolves, with red to red-brown fur. They are immune to the effects of all non-magical fire. These demonic hounds favor hot environments, and may be found around volcanic activity, or with other creatures that prefer hot environments. They commonly take up residence in labyrinths. Whelps of Baalzaraadid will bite 70% of the time for 1d6 hit points damage, or breath fire 30% of the time. The fire breath attack deals 1d6 hit points of damage per hit die the attacking Whelp possesses. A successful saving throw versus breath attack reduces the damage by half. Whelps of Baalzaraadid will save as Fighters equal in level to their hit die. They have an imperfect ability to detect invisibility to a range of 60', with a 75% probability of detection.

- Brett Waste

Mutations: none (+15/50/150/250/350 xp per added mutation)

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