The character is endowed with a weapon that is toxic to those affected by it. This could be in the form of a gas that affects everyone in a specific radius, a spray that can affect a specific target, or a bite/sting that affects a target at a range of touch. Some common types of toxic weapons are paralyzing venoms, blinding gasses or sprays, and acidic bodily fluids. The range or radius of the attack is up to 30’. Any kind of poison must be rolled on the poison table in the Adventuring section to determine poison class at character generation, or alternative effects may be designed with the ML. In general, no attack should exceed 10d6 in damage (with the exception of poisons that may inflict death).